Gonzalo Pérez Romero

Game/Level Designer

About me

Game designer with high creative skills, both for inventing and tweaking mechanics as well as designing levels. Currently competing in Pokémon VGC.

PLUS ULTRA: LEGADO


Designer on the project ‘Plus ultra: Legado’. First historical metroidvania that narrates the encounter between Spain and Mesoamerica in the 15th century. Specialised in the design of boss flows in Visio/Figma and levels in Unity.

Global Game Jam


Lead designer and assistant programmer for several games at the Global Game Jam, specialising in the prototyping and correct operation of Gameflow.

Tintin Reporter


QA Tester intern during the development of “Tintin Reporter Cigars of the Pharaoh”. Focused on testing and reporting issues through the “Mantis” tool.